Glory v1.1.1 #
Smite Option (2) #
- You gain access to a Smite Option that can be used via your Divine Smite feature at 2nd Level, and this option costs one Divine Wrath die.
Champion’s Smite #
- Your weapon crackles with electricity, and the Damage Type of your Divine Smite becomes Lightning Damage. Additionally, the target and one additional target within 10 feet of it take 1d8 Lightning Damage, if another target was within 10 feet of the first then on your next turn the first Attack you make deals an additional 1d8 Lightning Damage.
- Starting at 11th Level, if you chose this option and spent at least three Divine Wrath dice, then you can choose up to three additional targets within 20 feet of the first who each take 3d8 Lightning Damage, your first Attack on your next turn deals an additional 2d8 Lightning Damage for each target struck.
Channel Divinity (3) #
Peerless Athlete #
- This option now lasts for 1 hour instead of 10 minutes.
Aura Alacrity (7) #
- The walking speed of any ally who starts their turn within 10 feet of you increases by 10 feet until the end of that turn.
- Additionally allies who enter your aura for the first time on their turn gain 10 feet of movement until the end of their turn.
- When you reach 18th Level in this class, the range of the aura increases to 30 feet.
Living Legend (20) #
- gaining advantage on all Strength, Dexterity, and Charisma checks.